VoxelCode
Documentation
Examples
0.
filename:triforce grid:on *Left cube[0,0,0, 14,1,0, 255,223,0] cube[1,2,0, 13,3,0, 255,223,0] cube[2,4,0, 12,5,0, 255,223,0] cube[3,6,0, 11,7,0, 255,223,0] cube[4,8,0, 10,9,0, 255,223,0] cube[5,10,0, 9,11,0, 255,223,0] cube[6,12,0, 8,13,0, 255,223,0] cube[7,14,0, 7,15,0, 255,223,0] *Right cube[14,0,0, 28,1,0, 255,223,0] cube[15,2,0, 27,3,0, 255,223,0] cube[16,4,0, 26,5,0, 255,223,0] cube[17,6,0, 25,7,0, 255,223,0] cube[18,8,0, 24,9,0, 255,223,0] cube[19,10,0, 23,11,0, 255,223,0] cube[20,12,0, 22,13,0, 255,223,0] cube[21,14,0, 21,15,0, 255,223,0] *Top cube[7,16,0, 21,17,0, 255,223,0] cube[8,18,0, 20,19,0, 255,223,0] cube[9,20,0, 19,21,0, 255,223,0] cube[10,22,0, 18,23,0, 255,223,0] cube[11,24,0, 17,25,0, 255,223,0] cube[12,26,0, 16,27,0, 255,223,0] cube[13,28,0, 15,29,0, 255,223,0] cube[14,30,0, 14,31,0, 255,223,0] *Outline Bot. Right fill[-1,0,0, 6,15,0]{ voxel[0,0,0,0,0,0] } *Outline Top Right fill[6,15,0, 14,32,0]{ voxel[0,0,0,0,0,0] } *Outline Bot. Left fill[29,0,0, 22,15,0]{ voxel[0,0,0,0,0,0] } *Outline Top Left fill[22,15,0, 14,32,0]{ voxel[0,0,0,0,0,0] } *Outline Bot. *cube[0,-1,0, 28,-1,0, 0,0,0] cube[-1,-1,0, 29,-1,0, 0,0,0] *Outline Inside Right fill[14,2,0, 8,15,0]{ voxel[0,0,0,0,0,0] } *Outline Inside Left fill[14,2,0, 20,15,0]{ voxel[0,0,0,0,0,0] } *Outline Inside Top cube[8,15,0, 20,15,0, 0,0,0]