VoxelCode
Documentation
Examples
0.
filename:miku_3 *Neck fill[1,6,1, 1,6,1]{ voxel[0,0,0, 259,221,192] voxel[1,0,0, 259,221,192] } *Head cube[0,7,0, 3,9,2, 259,221,192] ***Hair fill[1,10,2, -1,8,1]{ voxel[0,0,0, 49,182,244] voxel[0,0,1, 49,182,244] } fill[1,10,2, 3,9,3]{ voxel[0,0,0, 49,182,244] voxel[0,0,1, 49,182,244] } *fill[1,10,0, 4,9,-1]{ *voxel[0,0,0, 49,182,244] *} fill[1,10,0, -2,9,1]{ voxel[0,0,0, 49,182,244] } fill[1,10,0, 5,9,1]{ voxel[0,0,0, 49,182,244] } *fill[4,9,0, 3,10,0]{ *voxel[0,0,0, 49,182,244] *} voxel[3,10,0, 49,182,244] fill[4,9,2, 3,10,2]{ voxel[0,0,0, 49,182,244] } fill[1,11,1, 2,11,1]{ voxel[0,0,0, 49,182,244] voxel[0,0,1, 49,182,244] } fill[0,10,1, 3,10,1]{ voxel[0,0,0, 49,182,244] voxel[0,0,1, 49,182,244] } *PonyTail Left Start fill[5,9,-1, 4,0,-4]{ voxel[0,0,0, 49,182,244] voxel[1,0,0, 49,182,244] voxel[0,0,1, 49,182,244] voxel[1,0,1, 49,182,244] } **PonyTail Clip Left fill[4,9,0, 4,9,2]{ voxel[0,0,0, 0,0,0] voxel[0,1,0, 224,4,186] voxel[0,2,0, 0,0,0] } *PonyTail Right Start fill[-3,9,-1, -6,0,-4]{ voxel[0,0,0, 49,182,244] voxel[1,0,0, 49,182,244] voxel[0,0,1, 49,182,244] voxel[1,0,1, 49,182,244] } **PonyTail Clip Right fill[-1,9,0, -1,9,2]{ voxel[0,0,0, 0,0,0] voxel[0,1,0, 224,4,186] voxel[0,2,0, 0,0,0] } *Back of Head Hair fill[1,9,0, 1,7,0]{ voxel[0,0,0, 49,182,244] voxel[1,0,0, 49,182,244] voxel[2,0,0, 49,182,244] voxel[3,0,0, 49,182,244] } *Eyes fill[1,8,2, 1,8,2]{ voxel[0,0,0, 44,163,219] voxel[3,0,0, 44,163,219] } ***Body cube[0,0,0, 3,5,2, 197,207,214] ***Tie grid:off fill[1.5,5.1,2.1, 1.5,4.1,2.1]{ voxel[0,0,0, 39,145,195] } fill[0.5,3.1,2.1, 0.5,2.1,2.1]{ voxel[0,0,0, 39,145,195] } fill[-0.5,1.1,2.1, -0.5,1.1,2.1]{ voxel[0,0,0, 39,145,195] } grid:on *fill[2,5,2, -1,1,2]{ *voxel[0,0,0, 39,145,195] *} *Arm Left fill[4,4,1, 7,1,1]{ voxel[0,0,0, 259,221,192] } *Sleeve fill[5,3,1, 6,2,1]{ voxel[1,0,0, 0,0,0] voxel[0,0,1, 0,0,0] voxel[0,0,-1, 0,0,0] voxel[-1,0,0, 0,0,0] } *Arm Right fill[-1,4,1, -4,1,1]{ voxel[0,0,0, 259,221,192] } *Sleeve fill[-2,3,1, -3,2,1]{ voxel[1,0,0, 0,0,0] voxel[0,0,1, 0,0,0] voxel[0,0,-1, 0,0,0] voxel[-1,0,0, 0,0,0] } **Skirt Back fill[-1,-1,-1, 4,-1,-1]{ voxel[0,0,0, 0,0,0] } fill[-2,-2,-2, 5,-2,-2]{ voxel[0,0,0, 0,0,0] } fill[-2,-3,-3, 5,-3,-3]{ voxel[0,0,0, 34,127,170] } **Skirt Front fill[-1,-1,2, 2,-1,2]{ voxel[0,0,0, 0,0,0] voxel[0,0,1, 0,0,0] } fill[-4,-2,4, 3,-2,4]{ voxel[0,0,0, 0,0,0] } fill[-4,-3,5, 3,-3,5]{ voxel[0,0,0, 34,127,170] } **Skirt Right fill[-1,-1,-1, -2,-1,3]{ voxel[0,0,0, 0,0,0] } fill[-2,-2,-1, -4,-2,3]{ voxel[0,0,0, 0,0,0] voxel[1,0,0, 0,0,0] voxel[0,0,1, 0,0,0] voxel[0,0,2, 0,0,0] } fill[-3,-3,-2, -5,-3,4]{ voxel[0,0,0, 34,127,170] } **Skirt Left fill[4,-1,-1, 3,-1,3]{ voxel[0,0,0, 0,0,0] } fill[5,-2,-1, 3,-2,3]{ voxel[0,0,0, 0,0,0] } fill[6,-3,-2, 4,-3,4]{ voxel[0,0,0, 34,127,170] } **Leg Left fill[3,-1,1, 3,-7,1]{ voxel[0,0,0, 259,221,192] } *Socks fill[3,-5,1, 3,-7,1]{ voxel[0,0,0, 0,0,0] } **Leg Right fill[0,-1,1, 0,-7,1]{ voxel[0,0,0, 259,221,192] } *Socks fill[0,-5,1, 0,-7,1]{ voxel[0,0,0, 0,0,0] }